Theatre
Clear cue state, deliberate execution, and rehearsal-friendly editing.
Showmesh brings media, realtime graphics, control signals, and external systems into one cue-centered workspace for theatres, concerts, installations, and live events.
Early product direction · capabilities are labeled by development state


The cue list stays at the center while resources, actions, timing, routing, and live status remain in context. Editing another object does not hide what is live or change what GO will fire.

07 · PLAYING08 · NEXTGO · 08
Resources expose capabilities, actions describe a change, and triggers define when it happens. Native media playback remains part of the cue lifecycle—not an artificial action card.
Video, audio, an output, a connection, or an external realtime engine.
Fade opacity, set volume, route output, or send a control message.
GO, cue lifecycle, timecode, OSC, MIDI, or deliberate manual execution.
Live playback, the ready cue, timing, cue actions, warnings, and system health remain readable without taking the operator away from the run order.

Showmesh is being designed around native media and output paths, separation between operator UI and playback work, and visible timing and health. Architecture shown here is product direction while implementation develops.
Every capability is labeled by development state. Protocols and integrations are grouped around the work they perform.
Warnings belong beside the cue they affect. Output, audio, frame timing, network state, and recent activity stay available as calm telemetry rather than constant notifications.
Validation, logs, autosave, backups, and recovery are development areas and are not presented here as shipped features.
Clear cue state, deliberate execution, and rehearsal-friendly editing.
Media, realtime graphics, and control signals in one run order.
Long-running system context with visible connections and health.
A Windows-first operator surface built for shared technical workflows.
Showmesh is in early development. Get in touch if your production needs a Windows-first approach to realtime show automation.
Email [email protected]