Realtime show automation for Windows

Connect, automate and run the show.

Showmesh brings media, realtime graphics, control signals, and external systems into one cue-centered workspace for theatres, concerts, installations, and live events.

Early product direction · capabilities are labeled by development state
Showmesh operator interface showing the current cue, next cue, GO control, cue list, resources, inspector, and system status.
Current application interface · product development view
Showmesh current cue with elapsed and remaining time.
Showmesh next cue and GO target with separated panic control.
Current, next, and the deliberate GO target remain visible together.
Showmesh cue list showing playing and next cues with attached actions.
Playing and next cues use explicit labels, rails, and attached action state.
Product thesis

One operator workspace for the systems that make a show.

The cue list stays at the center while resources, actions, timing, routing, and live status remain in context. Editing another object does not hide what is live or change what GO will fire.

Showmesh cue-centered workspace with resources and inspector visible.

07 · PLAYING08 · NEXTGO · 08

Resource → Action → Trigger

One model for media, control, and realtime systems.

Resources expose capabilities, actions describe a change, and triggers define when it happens. Native media playback remains part of the cue lifecycle—not an artificial action card.

  1. 01

    Resource

    What can be controlled

    Video, audio, an output, a connection, or an external realtime engine.

  2. 02

    Action

    What changes

    Fade opacity, set volume, route output, or send a control message.

  3. 03

    Trigger

    When it happens

    GO, cue lifecycle, timecode, OSC, MIDI, or deliberate manual execution.

Operator workflow

Know what is happening before pressing GO.

Live playback, the ready cue, timing, cue actions, warnings, and system health remain readable without taking the operator away from the run order.

Playing
Coral rail, progress, label, and remaining time
Next
Green rail, explicit NEXT label, and GO target
Recovery
Warnings stay attached to the affected cue
Showmesh current and next cue workflow with cue actions and system context.
Current, next, GO, and cue action state shown in one operating context.
Windows-first engine direction

Built around the machines that run the room.

Showmesh is being designed around native media and output paths, separation between operator UI and playback work, and visible timing and health. Architecture shown here is product direction while implementation develops.

PROCESSOperator UISeparate from playback work · in development
OUTPUTNative media pathsWindows-first direction · in development
HEALTHTiming and telemetryVisible operator evidence · planned
Connections and integrations

Connect systems by role, not by logo count.

Every capability is labeled by development state. Protocols and integrations are grouped around the work they perform.

Media and output

  • Video and audio playbackCore
  • Images and textCore
  • NDI and Spout routingPlanned

Control and time

  • OSC and MIDI controlPlanned
  • DMX and timecodePlanned

Realtime systems

  • Notch BlocksExploratory
  • Unreal EngineExploratory
  • TouchDesignerExploratory
Reliability direction

Trust comes from visible evidence.

Warnings belong beside the cue they affect. Output, audio, frame timing, network state, and recent activity stay available as calm telemetry rather than constant notifications.

10Dim to blackoutAction target cue not foundWARNING
OUTPUT Program · 1080p60AUDIO 48 kHz · 512 smpENGINE 93 fpsNETWORK OSC · MIDI

Validation, logs, autosave, backups, and recovery are development areas and are not presented here as shipped features.

Built for live work

Different rooms. The same need for operator clarity.

01

Theatre

Clear cue state, deliberate execution, and rehearsal-friendly editing.

02

Concerts

Media, realtime graphics, and control signals in one run order.

03

Installations

Long-running system context with visible connections and health.

04

Live events

A Windows-first operator surface built for shared technical workflows.

Early access

Connect, automate and run the show.

Showmesh is in early development. Get in touch if your production needs a Windows-first approach to realtime show automation.

Email [email protected]